* Detected CPU: AuthenticAMD , F15/M15/S2, 1786.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 28632 files cached 28 archives, 4752Kb memory used. Init FileSystem 2.510040 sec 'xrCore' build 3795, Jun 25 2009 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll command line Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-stcs\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[2028228 K], reserved[16040 K], committed[52820 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9227 K], process heap[1175 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[4991 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "d:\---games---\С.Т.А.Л.К.Е.Р. - Чистое Небо\gamedata\configs\rspec_default.ltx"... [d:\---games---\С.Т.А.Л.К.Е.Р. - Чистое Небо\gamedata\configs\rspec_default.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-stcs\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:392]: NVIDIA GeForce 7600 GS * GPU driver: 6.14.11.8618 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 738 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * SSample: 1280x1024 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... ! Invalid 'ambient' in env-section '00:00:00' ! Invalid 'ambient' in env-section '12:00:00' ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [166 ms] "d:\---games---\С.Т.А.Л.К.Е.Р. - Чистое Небо\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 124974 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 2081 ms * [prefetch] memory: 0Kb ! Player name in registry is empty! (InstallUserName) * phase time: 2134 ms * phase cmem: 115891 K Сервер: Старт... * phase time: 381 ms * phase cmem: 102514 K Сервер: Загрузка симуляции жизни... * phase time: 2 ms * phase cmem: 102514 K Загрузка игры "08.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 25163 objects are successfully loaded * Game 08 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\08.sav' (10.465s) * phase time: 10464 ms * phase cmem: 158885 K Сервер: Соединение... * phase time: 114 ms * phase cmem: 158957 K Клиент: Соединение с localhost... * client : connection accepted - <> * phase time: 18 ms * phase cmem: 158990 K Открытие потока... * phase time: 10 ms * phase cmem: 158990 K Загрузка формы объектов... * phase time: 12629 ms * phase cmem: 269937 K Загрузка шейдеров... * phase time: 458 ms * phase cmem: 270999 K Загрузка геометрии... * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65506 verts, 2047 Kb * [Loading VB] 56742 verts, 1773 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65507 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11053 verts, 345 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 50268 verts, 1570 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 741387 indices, 1448 Kb * phase time: 1743 ms * phase cmem: 271190 K Загрузка базы пространств... * phase time: 175 ms * phase cmem: 281226 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 22936 v(20), 11468 p * [DETAILS] Batch(61), VB(447K), IB(67K) * phase time: 58 ms * phase cmem: 281275 K Загрузка секторов и порталов... * Loading HOM: d:\---games---\С.Т.А.Л.К.Е.Р. - Чистое Небо\gamedata\levels\marsh\level.hom * phase time: 32 ms * phase cmem: 281457 K Загрузка ИИ объектов... * phase time: 6 ms * phase cmem: 281457 K Клиент: Создание... * phase time: 6 ms * phase cmem: 281457 K Загрузка текстур... * t-report - base: 526, 79122 K * t-report - lmap: 22, 22530 K * phase time: 2700 ms * phase cmem: 344690 K Клиент: Синхронизация... * phase time: 11 ms * phase cmem: 344690 K * [win32]: free[1161992 K], reserved[131896 K], committed[803200 K] * [ D3D ]: textures[118197 K] * [x-ray]: crt heap[344690 K], process heap[226826 K], game lua[44218 K], render[199 K] * [x-ray]: economy: strings[16090 K], smem[1027 K] ! Invalid weather name: marsh current_state 5 next_state 5 item_sect wpn_toz34 H_Parent sim_default_renegade_0 current_state 5 next_state 5 item_sect wpn_toz34 H_Parent sim_default_renegade_0 current_state 5 next_state 5 item_sect wpn_toz34 H_Parent sim_default_renegade_0 current_state 5 next_state 5 item_sect wpn_toz34 H_Parent sim_default_renegade_0 * MEMORY USAGE: 417655 K * End of synchronization A[1] R[1] ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 25031 objects are successfully saved * Game sm_autosave_1.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_1.sav' * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 394649 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [94 ms] * MEMORY USAGE: 385578 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 25031 objects are successfully saved * Game sm_autosave_2.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_2.sav' ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 24995 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ~ Can't capture screen while in windowed mode... ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 24963 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24963 objects are successfully saved * Game sm_autosave_3.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_3.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24963 objects are successfully saved * Game sm_autosave_1.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_1.sav' ~ Can't capture screen while in windowed mode... ! Invalid weather name: marsh ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24959 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24956 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ~ Can't capture screen while in windowed mode... ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 24956 objects are successfully saved * Game sm_autosave_2.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_2.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24956 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ~ Can't capture screen while in windowed mode... ! cannot find special danger animations for object with visual actors\stalker_nebo\stalker_nebo_4 ! cannot find special danger animations for object with visual actors\stalker_nebo\stalker_nebo_2 * Saving spawns... * Saving objects... * 24957 objects are successfully saved * Game sm_autosave_3.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_3.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24957 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24959 objects are successfully saved * Game 09.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\09.sav' ~ Can't capture screen while in windowed mode... ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 24916 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ~ Can't capture screen while in windowed mode... ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 24882 objects are successfully saved * Game 10.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\10.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24877 objects are successfully saved * Game 11.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\11.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24877 objects are successfully saved * Game sm_autosave_1.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_1.sav' ~ Can't capture screen while in windowed mode... * Saving spawns... * Saving objects... * 24878 objects are successfully saved * Game sm_autosave_2.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_2.sav' ~ Can't capture screen while in windowed mode... * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 414412 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [206 ms] * MEMORY USAGE: 405328 K * End of synchronization A[1] R[1] ! Invalid weather name: marsh ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 24908 objects are successfully saved * Game sm_autosave_3.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_3.sav' * Saving spawns... * Saving objects... * 24908 objects are successfully saved * Game sm_autosave_1.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\sm_autosave_1.sav' ! Invalid weather name: marsh * Saving spawns... * Saving objects... * 24910 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' * Saving spawns... * Saving objects... * 25130 objects are successfully saved * Game DS_ZEFS_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ds_zefs_quicksave.sav' ! Invalid weather name: marsh FATAL ERROR [error]Expression : error handler is invoked! [error]Function : handler_base [error]File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp [error]Line : 742 [error]Description : pure virtual function call stack trace: